This is how it ended.
You already know how it started. My forebears journals are not merely best sellers, but they are the subjects of movies, interactive entertainment, and a prime time television show ("The Aliens"? Really? Sounds like a B grade sci-fi show).
But nobody likes endings. Nobody wants to talk about them - because if you talk about an ending, you have to face the fact that it's over. And nobody wanted that.
Yet here we are.
Mother left us when I was 16. We weren't really all that close, to be honest. While I was definitely her favourite - the only girl of four children - she wasn't particularly mine. Our bodies require vigorous exercise to fight off atrophy on this low gravity planet - and Uncle Thane was my personal trainer. Our minds require constant stimulation to fight the microbes that cause premature senility - and Aunt Nerys was my tutor. My mother birthed me. She tended to leave the messy parts to her siblings.
Speaking of siblings, my elder brothers Worsel and Tregonsee were frivolous. I don't deny that some of the luxuries we now take for granted are, well, luxurious - nor that it isn't pleasant to have a thriving VirtuNet 24x7. But it was hardly the most pressing problem - the colonist overlords were in open revolt. My twin and I would have to pick up the slack.
Our opponents were desperate. They had retreated to the shell of the colony ship - still impregnable after over a century - and they worked in secret with the only allies that we could not control - the unquiet dead. It is fortunate indeed that our superior biology rendered sleep unnecessary; the almost constant nightly presence of our ectoplasmic ancestors would have guaranteed none of us ever got the rest we didn't need.
While we had enough rations for our own lifetimes, the colony ship contained all the nutrient supplies we'd need for population growth. The people were with us, but only if we could prove our strength.
The military was ours, as was most of the law enforcement and crime syndicate. None of it was of any use - the colony ship had been built to withstand the rigours of deep space, nothing we or the natives had could breach its hull. We couldn't talk them out, we couldn't wait them out - the cold sleep booths were now fully functional again. They could afford to play the long game. We could not.
You already know how it started. My forebears journals are not merely best sellers, but they are the subjects of movies, interactive entertainment, and a prime time television show ("The Aliens"? Really? Sounds like a B grade sci-fi show).
But nobody likes endings. Nobody wants to talk about them - because if you talk about an ending, you have to face the fact that it's over. And nobody wanted that.
Yet here we are.
Mother left us when I was 16. We weren't really all that close, to be honest. While I was definitely her favourite - the only girl of four children - she wasn't particularly mine. Our bodies require vigorous exercise to fight off atrophy on this low gravity planet - and Uncle Thane was my personal trainer. Our minds require constant stimulation to fight the microbes that cause premature senility - and Aunt Nerys was my tutor. My mother birthed me. She tended to leave the messy parts to her siblings.
Speaking of siblings, my elder brothers Worsel and Tregonsee were frivolous. I don't deny that some of the luxuries we now take for granted are, well, luxurious - nor that it isn't pleasant to have a thriving VirtuNet 24x7. But it was hardly the most pressing problem - the colonist overlords were in open revolt. My twin and I would have to pick up the slack.
Our opponents were desperate. They had retreated to the shell of the colony ship - still impregnable after over a century - and they worked in secret with the only allies that we could not control - the unquiet dead. It is fortunate indeed that our superior biology rendered sleep unnecessary; the almost constant nightly presence of our ectoplasmic ancestors would have guaranteed none of us ever got the rest we didn't need.
While we had enough rations for our own lifetimes, the colony ship contained all the nutrient supplies we'd need for population growth. The people were with us, but only if we could prove our strength.
The military was ours, as was most of the law enforcement and crime syndicate. None of it was of any use - the colony ship had been built to withstand the rigours of deep space, nothing we or the natives had could breach its hull. We couldn't talk them out, we couldn't wait them out - the cold sleep booths were now fully functional again. They could afford to play the long game. We could not.
When we finished last time I'd just moved out Na'toth, leaving Nerys (retired Empress of Evil, 79 days old, kept around to collect and transmute stuff), Worsel (YA, aiming for Architect - all he needs are the careeers), Tregonsee (YA, aiming for Gamer - all he needs is the hacking and careers), Nadreck (teen, aiming for Paranormal), and last but not least Tali (teen, aiming for Naturalist). The teens are 2 days away from YA status. Tali is already level 3 in the Mausoleum career; Nadreck is about 2.5 and, since he doesn't get another work day until after YA hits, he's going to be a bit delayed. It is Week 36, Day 4. My current score is 291; with 4 more points from the final 4 lifts, and the perfect plants or fish from Naturalist, I cannot fail to get 300. All I need is time.
I've used the weather controller liberally to make sure it's usually sunny, to minimise the number of snow days, as the kids actually do benefit from after school activities.
I've used the weather controller liberally to make sure it's usually sunny, to minimise the number of snow days, as the kids actually do benefit from after school activities.
On my 18th birthday, I gave up my study of death at the local graveyard. Nadreck seemed to have more of a grasp upon it. Indeed, my studies were of a completely different nature - I took over the local laboratory and began to experiment with strains of plant and marine life. If we could find something we could eat, then we could wait the colonists out.
Week 36, Day 6, and now we're in the end zone.
But Nadreck did master death. The weapon that the colonists had launched at us was more mystical than scientific. He lured the dead - the ghosts, I suppose we must call them - with tales he had spun, he befriended them, and he got them to agree that if he beat them at chess, they would bother us no more. His logic was infallible, his stories riveting - the most successful author in our lineage, which is no small feat - and the unquiet dead bother us little now. We do occasionally get visits from Kara, Kal-El, Kerrigan, Jon'zz, and Longshot - but given that most of those died horribly after great achievements, we chose to view that as our penance.
Nadreck took the aging Aunt Nerys with him to an undisclosed location. As you know, his experiments to thwart death for her were successful. Aunt Nerys was our first true immortal. I have no intention of revealing where we perform these experiments - the last thing I need to worry about is ageless colonist rebels.
Nadreck took the aging Aunt Nerys with him to an undisclosed location. As you know, his experiments to thwart death for her were successful. Aunt Nerys was our first true immortal. I have no intention of revealing where we perform these experiments - the last thing I need to worry about is ageless colonist rebels.
Week 37, Day 5 - Paranormal cleared. Can't really show the ghost friends - they're not on lot - and there's a similar problem with the chess games, but both requirements were satisfied. The novels took the longest.
Nadreck and Nerys move out. And then there were 3.
Nadreck and Nerys move out. And then there were 3.
Despite my misgivings, Worsel did indeed assist us. While mostly focussed on new buildings and luxuries, it was largely his understanding of structural defects that allowed us to begin our siege of the colonist ship.
Week 38, Day 4: Architect lifted. Worsel leaves, and then there were 2.
Tregonsee's study of gaming turned out to have a hidden catch.
There is a game he created. You have almost certainly played it. It is not a game.
And that is all need be said.
There is a game he created. You have almost certainly played it. It is not a game.
And that is all need be said.
Week 38, Day 6, Gamer lifted. Tregonsee leaves.
And then there was 1. Everything is done except level 10 Science.
And then there was 1. Everything is done except level 10 Science.
When I discovered how to bring edible food, flora, and fauna to this world, the colonists time was over. I would like to say that they fought bravely, but in truth they surrendered. They had nothing left to fight for.
We were merciful. You do not know their fates, but be assured that they live. This world of yours - we are guests here, but we are also its masters. The colonists will not be of any further trouble.
But if you think of crossing us, remember their fate - lost to history, kept alive at our whim, and able to be erased whenever we wish. We are merciful. We are just.
But we are also in charge. Forget this at your peril.
We were merciful. You do not know their fates, but be assured that they live. This world of yours - we are guests here, but we are also its masters. The colonists will not be of any further trouble.
But if you think of crossing us, remember their fate - lost to history, kept alive at our whim, and able to be erased whenever we wish. We are merciful. We are just.
But we are also in charge. Forget this at your peril.
Week 39, Day 6, Naturalist is lifted.
The final score was 300:
- Restrictions 25 (all, including Alien Technology).
- Bonuses 193:
- Copious Library 1 (17 books)
- Amazing Naturalist 60 (all space rocks, all metals, all gems, and a bunch of fish and plants)
- Admiral Adonis 49 (trained 10 Sims for 10 hours each, 19 household Sims got to level 10 - that is, all household Sims)
- Skill Meister 30
- I Want It, I Want It 15
- Ghostly Ghosts 15
- Gnamely Gnomes 3 (Mysterious Mr Gnome, Evil Mr Gome, sGnomeman Bittertrotter)
- Money Money Money 10 (2 522 928 - I sold off all our investments, but there was easily another 100k on the lot if I'd wanted it)
- Time in a Bottle 10 (no aging off days used)
- Advantages/Handicaps 100
- Prestige Alien 50
- We don't need no education 30
- Walk to work 10
- It's hopeless 10
- 5 bloopers (-0)
- I picked up a sleeping bag once.
- I forgot to place a hamper.(Be careful with this - lots of packs have hampers, in my case it was Generations).
- I used the telescope once during the day before Espionage was lifted
- Nadreck made friends with 2 ghosts while still a child. This is illegal; he had to wait until YA until he could declare Paranormal. I didn't count either of those ghosts towards his friends; this was 2 bloopers.
- Total: 300 (max)
If you've read this far, thank you for your time and I hope you've enjoyed my chronicle. Aliens are fairly easy in the end; the only reason my time was so poor is because the lack of expansion packs made it necessary to lift Military to even attempt some of the lifts, and that was an unfortunate ordering.




















































